Skyrim Special Edition Character Overhaul

Skyrim Special Edition Character Overhaul 4,8/5 5639 reviews
  1. Skyrim Windsong
  2. Best Character Overhaul Skyrim Special Edition

OPTIONAL MODULES:SKYRIM NEXUS VERSION:Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters-Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations!

Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike.

Here are the features of this mod:Diverse Races and Genders (OPTIONAL):-Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g.

Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.Birthsigns:-Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games.

Optionally, you can choose to be born without a birthsign or change your standing stone later.Traditional Class System:-All 21 classes from Oblivion make a comeback in Skyrim-from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:1. Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills.

Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.2. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.3. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes.See the CCO Classes chart for full details.Custom Class Creation:-You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.Dynamic Skill Progression (Optional)-Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character.

CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.OPTIONAL MODULES:Downloadable from:- Diverse Races And Genders: Diversifies races and genders starting attributes.

Highly recommended.- Dynamic Skill Progression: Makes race and class skills easier to learn than untrained skills. Highly recommended.- Oblivion Carry Weights: Lowers each race's Carry Weights to their Oblivion values- Permanent Birthsigns: Makes birthsign choice permanent by removing standing stones in-game.As seen on Start 2 Continue:COMPATIBILITY:This mod is fully scripted and does not change any existing game records.

As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.CCO is also compatible with SkyRe.

Just note that the Lockpicking skill in CCO correlates to SkyRe's Wayfarer skill and the Pickpocket skill in CCO correlates to SkyRe's Fingersmith skill. For example if you choose Lockpicking as a major skill, it will give a bonus to your Wayfarer skill in SkyRe.KNOWN ISSUES:1.

Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod.2. When using the Dynamic Skill Progression module, racial skill rate bonuses are applied based on vanilla Skyrim races' starting skills, not based on other mod's.

For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a skill rate bonus to Speech since Imperials do not normally get a starting skill bonus in vanilla Skyrim.2.

Added 'Wider MCM Menu for SkyUI.' - Added 'Septim HD' and 'Septim not Gold.'

- Added '8K Mountains' as an alternative to 'Majestic Mountains.' - Updated the 'Tree Overhaul' section in 'Mountains, Trees, and Foliage.' New instructions and a few additional mods - mostly under Enhanced Vanilla Trees.- Added 'Powerofthree's Papyrus Extender' under FEC.- Included and changed notes in various sections.- Added a more basic method of installing Enhanced Vanilla Trees.- Added a DynDOLOD section for users of (Advanced) Enhanced Vanilla Trees.Version 2.1 (4/01/2019). The Trees section will be altered due to me discovering new information in optimizing Enhanced Vanilla Trees for Special Edition.- The Combat and Animations category will be updated and no longer be a place holder.- A new video for mod configuration will be added within the next one to two updates.- There may or may not be a few deletions of mods, as they do not offer the quality and vision I expect.- A dragon assault overhaul may also be featured within the next update.This update is what I hope to be a milestone, nearing the point of completion for this list. I hope to only update this a few more times, which will include animations and story mods. After that, I will most likely provide updates only for the occasional new 'hot' mod, or patches I may have missed.

Skyrim Windsong

I might make a guide for 2020.Version 2.0 (3/24/2019). Some minor tweaks to notes.- Link fixes.- Included note for 'KS Hairdos,' instructing reader to download update file.- Added 'Ancient Pottery.'

- Added 'HQ Solitude.' - Added 'Tamriel Retextured' as an alternative to 'Noble Skyrim Mod - 2K.' - Added 'MystiriousDawn's HD Skyrim Overhaul' as an alternative to two others.- Replaced 'Redoran Grove' with 'Ebongrove.' - Added 'Nordic Snow' and updated the snow overhaul section.- Added 'Dramatic Main Menu.' - Added 'ElSopa HD - Unqiue Hand Made Signs Overhaul' as an alternative to 'Honey Signs.' - Added 'Skyrim SE Skill Interface Re-Texture.' Version 1.8 (3/09/2019).

Replaced 'ElSopa - Animated Icons for SkyUI SE' with 'Colored and Animated Icons for SkyUI SE.' - Added 'ElSopa - Colored SkyUI Active Effects Icons.' - Replaced 'Dawn of Dawnguard Armor' with 'Frankly HD Dawnguard Armor and Weapons.' - Added 'Botox for Skyrim.' - Added 'Girl's Heavy Armor.'

- Added 'A Felicidade - Breton Girl and a Mushroom Followers.' - Added 'Arvak With or Without Flames - Color Pack - Special Edition.' - Added 'Wonders of Weather.' - Added 'Morning Fogs.' - Replaced 'Hanging Moss Replacer' with 'Hanging Moss HD.'

Character

- Added 'High Poly Project.' - Added 'Mannequin Designs.' - Removed '3D Stonewalls.' - Added 'Pure Waters' and a texture replacer as an alternative to 'Realistic Water Two.' Also re-organized the replacers + notes for RWT.Version 1.75 (3/06/2019). Added 'Paradise City for Vanilla Skyrim.' - Added 'Enhanced Landscapes.'

- Added 'Whiterun's Trees Overhaul.' - Added 'Enhanced Vanilla Trees.' - Added 'TREES ADD-ON.' - Added 'Verdant - Altered Forest Grass.' - Added 'Skyrim is Windy.' - Added 'Fluffy Snow' as an alternative to 'Real Snow HD 2K' with its respective patches.- Added 'Lanterns of Skyrim.' - Added 'Rudy HQ - More Lights for ENB - Soul Gems.'

- Added 'Vivid Weathers,' the 'Vivid Weathers - True Storms Merged Compatibility Patch,' and included appropriate ENBs.- Added 'iActivate - SE.' - Included minor tweaks to notes in various places.Version 1.6 (2/22/2019). Included notes for 'Populated Skyrim HELL Edition.' - Added an alternative (Masks of the Dovah Sonaak) to 'Apophysis Dragon Priest Masks.' - Added 'Skyrim Immersive Creatures - Official Patch and Patch Central.' - Replaced 'SSE High Quality Music' and 'SSE High Quality Voices' with 'Unofficial High Definition Audio Project' and changed load order.- Included notes for 'illy's High Quality Fire Audio.'

- Included notes for 'Lucidity Sound FX SSE.' - Included notes for 'Dust Effects HHaleyy.' - Added 'Trees in Cities.' Version 1.5 (2/21/2019). Removed 'Skyrim Realistic Overhaul.' - Added 'Skyrim 2019' as an alternative to 'SSE Texture Pack - Osmodius.' - Changed the positions of 'Hanging Moss Replacer' and 'Mead Barrel 2K Retexture' so that they are no longer overwritten by 'Misc Retexture Project.'

Best Character Overhaul Skyrim Special Edition

- Added a recommendation to 'Whiterun HD' for Red Roofs file.- Removed 'SSE Fixes' and 'DLL Plugin Loader.' - Removed 'Achievements Mods Enabler.' - Added 'Stay at System Page.'

Edition

- Added 'Private Profile Redirect.' - Added 'SkyUI SE - Flashing Save Game Fix.' - Removed 'Y.A.L.O.' - Added a note to 'HD LOD Textures' stating the update file should be installed.- Changed notes for 'Terrain LOD Redone.' - Swapped the positions of 'Terrain LOD Redone' and 'HD LOD Textures.' - Fixes 'SAFO' broken link and notes.- Replaced 'Fair Skin Complexion' with the SE version.- Removed 'Lightweight Grass Overhaul - Cathedral Concept.' Version 1.3 (2/17/2019).

The Word on the Street:It's been a fat minute, guys.I apologize for the lack of activity on my part, but I guess life had different plans.Since last month, I have picked up a second job. Unfortunately, this means that my free time has been cut into. I have made progress as far as the 2.6 update is concerned, but I cannot call it complete yet.

There's still work to be done. I will have to extend the deadline a bit into July.Not a whole month, though.Like I said, my apologies. But I will still try to deliver as good of a 'product' as I can.Additionally, I wanted to thank you for all the comments. I have read some (not all), and while I haven't responded yet, I appreciate the support and I am using any applicable advice/reports/issues to help bring 2.6 to life. I'd also like to thank the peeps who have been helping others out, while I have been gone.Gonna try to get back into being active in the comments section soon.Edited by Juanton5oup, Yesterday, 06:22 PM. Jsmirnoff wrote: Honestly, I like a lot of the mods on this list, but you have WAY too many things that ultimately overwrite each other. For instance, how many landscape overhauls do you really need?

Or mods that change the same architecture sets? SRO is overwritten by Noble, which is overwritten by other things etc. That's A LOT of time installing mods that ultimately don't really end up in your game.Hey, man.

It's common to have multiple texture overhauls. They each cover what the others miss.

Many of the other authors did the same thing.